Character Modeling with Maya and ZBrush
Jason Patnode
 |
Тип файла: PDF
Язык:
английский
Размер файла:
40.67 мб
Год издания: -
| Оценка книги:
(желательно отвечать, если Вы читали или слышали об этой книге)
|
Аннотация:
The focus of this book, of course, is character modeling, but it is important to see how modeling fi ts into the pipeline. Typically multiple people will work on the same model in diff erent capacities and that work is often done concurrently. After modeling, an object can be textured and rigged concurrently. During the texturing phase, a model needs to have the UV texture coordinate laid out. UVs are used to conform and hold the textures to an object. Maya creates UVs automatically, but these will almost always need to be changed. At many game companies the modeler lays out the UVs, while at a larger fi lm company, there might be a dedicated person working on the UVs. Proper UVs are vital for a model to look correct once textured, but be forewarned, UV editing can be a very timeconsuming process. Once the UVs are complete, the textures can be created. The UVs can then be brought into an image editing program like Adobe Photoshop to be used as a template when creating the textures. Rigging is the process of preparing a model for animation. There are many steps within the rigging phase. First a skeleton comprised of joints and bones needs to be created. A skeleton in 3D functions the same as a skeleton in the real world; it acts as the framework for the body. In 3D the body being the mesh is created by the modeler. The mesh needs to be bound and weighted to the joints so that the mesh will move with the skeleton. After the rigging is complete, any blendshapes needed are created. Blendshapes (also known as morph targets) can be used for facial animation or for correcting problematic mesh deformations. To help keep the art consistent, blendshapes are usually created by the same person that modeled the character.
Похожие книги:
Maya 7 (Для дизайнеров)
Полное руководство по программированию Maya. Подробное описание языка MEL и интерфейса C++ API
The MEL Companion: Maya Scripting for 3D Artists
Сборник мастерклассов по продукту Autodesk Maya (2006)
Maya 5 для Windows и Macintosh
Maya 5 (для профессионалов)
Цифровая модель человека 3D
MAYA: программирование на MEL
Советуем почитать:
Полное руководство по программированию Maya. Подробное описание языка MEL и интерфейса C++ API
Cкачать книгу 
Jason Patnode "Character Modeling with Maya and ZBrush"
Опубликовал(а) книгу: RichMan | Дата публикации: 9.09.2008
Просмотров: 2050 | Скачано: 1411 | Голосов: 2 | Рейтинг: 8
|

Подразделов: 79 | Книг: 1435
|
Хотели ли бы вы сами добавлять книги и получать за это бонусы?
|
|